![]() Some areas also have spears that periodically pop out of the surfaces. Within them, the player has no movement control, although they can avoid obstacles by moving up/down the fragile poles that the characters occasionally grab onto when passing through. Hydrocity Zone has several underwater passages that suck the playable characters into them. The underwater sections also have fans in several spots that create currents the player can ride (both with and without an Air Bubble), which are often necessary to reach certain areas. ![]() While riding these bubbles, players can press left/right to steer them, press up to ascend faster, and press the jump buttons to escape them. In the underwater sections, there are also Switches that encapsulate the playable characters in air bubbles that they can ride around in underwater. By manipulating the water levels, players can utilize gimmicks like canoes to cross pools and reach new paths. This Act's main gimmick is a mechanic that allows the player to control the local water levels by pulling down green switch-based hooks that hang from the ceiling. Most of the new Zone designs and concepts are implemented in Hydrocity Zone Act 1. The majority of Hydrocity Zone is underwater, so this requires the player to go slow and steady. Afterward, Sonic and his friends use a flooded tunnel that erupts from the wall in front of them to escape the Zone. Later, they manage to defeat Eggman when he attacks them with his Laundro-Mobile, although the egg-shaped scientist again eludes capture. However, they are able to stop him from his Egg Vortex. Along the way, they find a submerged Eggman trying to blow up the ruins around them. After plummeting into the Zone, the group tries to escape. Eggman's usage of the Phantom Ruby again, Sonic, Tails, Knuckles, Mighty and Ray find themselves teleported from Stardust Speedway Zone to Hydrocity Zone. In the aftermath of the battle, a wall leading into a flooded corridor breaks down in front of Sonic and his friends, who use it to escape. also manage to escape Eggman's final trap at the end of the Zone, although the egg-shaped scientist again eludes capture. ![]() Midway through the Zone, a submerged Eggman tries to blow up the ruins, but the team gets back at him with his Egg Vortex when he tries to escape them. In the background Act 2, some of the walls are shown to have crumbled, revealing large cathedral windows.Īfter being sent to Hydrocity Zone from Stardust Speedway Zone by the Phantom Ruby's power at Eggman's hands, Sonic, Tails and Knuckles literally drop into Zone, where they resume their mission to get the Phantom Ruby away from Eggman. Interestingly, Act 1 uses Act 2's original background and vise versa. Like the original Zone, this Zone is a water-filled underground system with fans and blocks.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |